
Right now we are polishing the core gameplay, to make it competitive and balanced, after that we are going to improve the details!“ About 120 fps, gun sounds, we are on the way. “ These are what we have already finished.

Replying to a YouTube comment, the Project Rush B team said of the game’s development goals: It appears to be designed as a much more hardcore experience, and one designed to feel closer to the PC gameplay loop it’s adapting for mobile.


One interesting point of difference between Project Rush B and Hyperfront is the lack of aim-assist and stricter accuracy penalties for shooting while moving. Early impressions are fairly positive, even if there are some pretty glaring bugs and glitches that are to be expected at such an early stage of testing. So far, the beta is only available in Canada and Brazil, but it’s likely to be rolled out to other regions over the coming months.
